Hi all!
Finished uni for the year, and still have a couple of months before the new family addition (the keen eyed among you may spot various baby related paraphernalia in background shots).
That means that there's time for a game (hopefully more than one in the next few weeks).
My brother was kind enough to leave his own minis at home and take control of my goblins so that I could have a dwarf vs goblin match.
Basically the dwarves have to try and get from one side of the board to the other. Doesn't sound too hard?
Well there's a subterranean river bisecting the board. It is cold and flows very swiftly. There are two places that are safe to cross. Of course, you can always jump. Roll a die, on a 1 you've fallen into the river. With armour on this means certain death. (Rangers get to re-roll jumps.)
But wait, I hear you say, the dwarves will be halfway across the board before the goblins even get to attack? Well, the evil army starts with half of its miniatures (including the Balrog and Troll) on the opposite edge to the dwarves. The other half come in as reinforcements through three different places, a well and two trap doors. In the movement phase each reinforcement rolls, on a 4, 5 or 6 he is now "active" and can choose to enter the game in that turn, or any subsequent turn. You can bring as many goblins through a trap door or well as you can fit in base contact with it. Dwarves can block entrance by ending a turn unopposed on the trap door or well.
Major victory if the dwarves can get 50% of their forces off the board, minor if they get there with 25% strength. Game is over at 25% miniatures remaining. This is using all my dwarves, 982 points worth, and 985 points worth of evil.
Anyway, there's now been a page with no pictures, how can that be! On with the report...
Etako and Brynmor have been on a deep expedition, trying to find the mithril vein that Brynmor had located some time previously. Reluctant to go, the drunk, shovel-wielding dwarf continued to mumble what a bad idea it was. The other dwarves thought it a grand adventure, though around the camp fires at night, dark tales about how Brynmor had left home with a large force and returned alone abounded... What was it that had killed his comrades?
After months of journeying far below the surface of the desert, the dwarves are on their way back home, tired and without mithril.
Ahead of them lay a swift running river near some old ruins. Beyond them lay the long, upward tunnel home. Suddenly a chittering sound and a booming roar of fire and something far more evil could be heard above the sound of the fast flowing water.
Brynmor could be heard to sigh behind his face-plate. He raised his shovel in salute to Etako and silently marched forward. As he did so, the dwarves could see a hellish, flaming figure flare into being over the river, small skittering forms shadowy beneath it. Etako's remaining eye bulged... Balrog.
With a loud cry he urged his fellow dwarves forward, towards home, hoping that some of them would make it.
Turn 1 - Priority Dwarves : Both sides begin the rush for the bridge and crossing points...
The Cave troll heads towards the bridge, balrog towards the crossing.
Turn 2 - Priority Goblins.
As the dwarven army passes some decaying ruins, a sound can be heard from an old, disused well. A goblin captain and eight of his followers bound out! Appearing close to some dwarven archers, who back off and raise their bows, firing in a swift, smooth motion. Due to their surprise, most of the arrows flash off into the distance, but one shaft catches a goblin over his shield and into his evil, squinty eye - slaying him.
A small group of archers and rangers heading along towards the crossing hear an odd swishing sound, moments before two volleys from groups of 10 goblin archers come flashing down from above. Arrows thwack into the ground, bounce and ricochet from the stone, embed themselves in armour and one fatal arrow fells a brave dwarven ranger.
The balrog outstrides the goblins and nears the crossing.
Turn 3 - Priority Goblins.
Arrows fly through the air, goblin and dwarf alike. The goblin, black arrows find a single target and slay another brave ranger, the dwarven arrows are not so accurate.
Near the well, Brynmor leads a charge in amongst the goblins. It's a messy melee, with blood from both sides mingling on the ground in a short while. Brynmor's shovel cleaves a goblin in two as he sprints in, head down and swinging mightily.
Not to be outdone, the goblin captain leaps through the air, bringing his shield crashing into the side of a dwarves head, stunning him long enough for the wickedly jagged sword to slit his throat. Cackling wildly, he urges his followers to more carnage, and a sword and shield goblin teams up with a spear wielding green maniac to spit a dwarf clean through.
In return a Khazad Guard splits a goblin from head to navel with a massive overhand swing of his mighty axe and a dwarven archer swaps his bow for a hand axe, blocks a spear thrust and retaliates with an axe to the head.
Turn 4 - Priority Dwarves.
The balrog nears the river crossing, more goblins emerge from the well, the dwarves reach the bridge... Arrows fly through the air again, but no harm is caused.
Vault wardens lead the charge across the bridge, followed by Etako and the banner bearer. Dwarves with throwing weapons line the river, ready to bring down any goblins they see. The cave troll hangs back, bends down, picks up a piece of masonry off the ground and hurls the chunk of stone towards the Vault wardens. Fortunately his aim is off and the chunk splashes into the river, sending a plume of water into the air to come down on the dwarves heads.
The battle near the well goes almost entirely the way of the dwarves, even though another goblin captain emerges.
Brynmor faces off against the first captain, itching to take revenge for his slain comrade. He beats the goblin back and almost takes off a green-skinned arm, but fails to kill the evil, chuckling goblin. Two other goblins are repaid for their past misdeeds with dwarven axes in their skulls.
The Khazad guard charges towards the spear-wielding companion to the shielded goblin he killed previously and, axe raised for another mighty, cleaving blow, he trips, falls, and impales himself on the raised spear of the goblin! Those face-plates are great for protection, but lousy for peripheral vision. (That was some awesome dice rolling there.)
Turn 5 - Priority Goblins.
Again, arrows fly through the air, forty goblin arrows rain down, not one causing any injury. Six dwarven arrows also fail to cause any damage.
Taking the initiative, the balrog steps onto the crossing point and growls menacingly... you... shall... not... passssss. Dwarves rush forward to attack, two vault wardens, a Khazad Guard and an Iron Guard. A massive, taloned hand glances off armour, knocking the dwarves back. The flaming sword stabs straight through the eye-hole of a Vault Warden shield, incinerating the head of the warden.
The cave troll again stoops to the ground and hurls a massive chunk of stone at the Vault Wardens.
The lead warden braces himself and, indeed, is hit so hard that he shifts backwards even though supported by his companion. But the sound of the impact is odd, more thunk in a squishy sort of way than in a stony sort of way. The masonry has smashed into the goblin, who ends up as a messy green sandwich between a huge chunk of stone and a solid, mithril shield.
The melee by the well continues in the dwarves favour, with only one out of nine combats going to the goblins. Even with more goblins emerging from the deep blackness, there are just too many dwarves around. Brynmor and a ranger team up against the goblin captain, the ranger feinting, and the huge shovel cleaving through chainmail and bone, sending goblin brains splattering, well, not everywhere because there's not actually much there.
An Iron Guard is surrounded by three goblins, but thrusts and spins and slashes and finds himself standing over the corpses of two dead goblins a few seconds later.
Turn 6 - Priority Dwarves.
Finally the ranger archers take out a goblin archer, stopping one of the volleying groups. Several dwarves leap across the river, one falls short of the far bank, and even though his comrades reach back to try and help him, his armour drags him under the swift waters and he is not seen again.
Gratuitous balrog shot...
The Iron Guard that lived through the last balrog assault is too fearful to attack again, and stands frozen in place. Others rush past him and the balrog faces more doughty dwarves. Unfazed, the massive creature bellows again and lashes out with claw and sword, slaying the other Vault shield and a Khazad Guard, smashing through the mithril as though it wasn't even there.
Meanwhile, at the bridge, the troll hurls another chunk of masonry at the dwarves and hits a shield. Fortunately the dwarf had angled it and the stone ricocheted off into the water. Just missing a group of dwarves who were jumping across! The vault spear stabbed forward simultaneously and spitted a goblin while it was ducking the troll's thrown stone.
An Iron Guard no sooner lands on the far bank then he is set upon by some gibbering goblins. Losing his footing he is knocked back by a shield to the face from a goblin and is stabbed by a spear as he falls backwards into the water, turning the river red for a moment.
The melee by the well continues to be hectic and a jumble of dwarf and goblin fighters, but again the combat goes the way of the dwarves, with another five goblins falling dead.
Turn 7 - Priority Goblins.
Although arrows fly through the air and axes are hurled across the river, only one goblin is killed to projectiles and no dwarves.
More dwarves risk jumping the rushing waters in an effort to reach safety, while goblins begin to line the shores to deny them access.
Even the massive stone hurled by the troll misses and flashes over the heads of the dwarves (and goblins). The wardens kill yet another goblin as they slowly advance further across the bridge. Another Iron Guard is almost forced into the water, but manages to deflect the blades of the goblins and keep his footing.
Over near the other crossing, the Iron Guard is still shaken by his ordeal and fails to charge the balrog, just standing in place and whimpering. His colleagues rush forward and though some are too scared to advance, a bold Khazad Guard urges a group forward, raises his mighty axe and strikes! The massive axe-head carves a line in the balrog's shin, black blood tinged with sulfur and flame gushes from the wound. (As I'm whooping and carrying on over how awesome my dwarves are, my brother just says: yup, one wound down, nine to go, how many dwarves has it killed now? Killjoy.)
The battle by the well continues to rage, though without additional reinforcements, the goblins are starting to die off. The previously lucky Iron Guard is slain by the spearman that was left alive after his two companions were killed. Another two goblins are felled, one by Brynmor with a disdainful shovel to the face, one by a Vault Warden spear.
Turn 8: Priority Goblin.
In a bizarre archery round...
The four dwarven archers shoot accurately enough to fell three goblin archers! At the same time the volley from the goblins falls down around the dwarves battling the balrog. One of the arrows swishes up through the air, then down, down THWACK right in the balrog's back, wounding it! (Three sixes in a row.) The arrow is lodged right between the shoulder blades in that impossible to reach spot that often gets itchy.
The balrog, roaring in pain, charges forward... it bites the head clean off one dwarf, steps on another, crushing him beneath taloned feet, then with both hands picks up and tears apart another dwarf.
Two dwarves, eager to cross the river, misplace their footing, fall into the river and drown! Dwarves that didn't jump threw axes across the fast-flowing water and two goblins drop dead with axes splitting their skulls. One ranger makes it to the other side, only to find a goblin spear where he wanted his chest to be, and falls back dead into the water.
The troll hurls another stone, but misses again, while the vault wardens kill yet another goblin. The goblin king fends off one dwarf, while an Iron guard slays a goblin that tried to push him back into the water.
Back at the well, it's mopping up time... In an epic struggle between Brynmor and the last goblin captain, both used every trick at their disposal and all of their might, but in the end, surrounded, the goblin captain died beneath dwarven steel and mithril.
Eight dwarves fell in turn 8, one more turn like that and say goodbye to victory, however, the goblins were also close to breaking, and you know what that means with their low, low courage...
Turn 9 - Priority... tie on 1s... Dwarves.
After the previous turn archery success, this turn was back to normal for the dwarves, but the goblins retaliated, slaying two of the dwarves that had been so accurate last turn! The other dwarves all ran from the balrog, save one brave soul who pledged to give them a chance to escape.
It ended predictably for him...
And that hazy bridge in the background...
The cave troll misses again with his rock and the vault wardens are almost the whole way across the bridge, slaying yet another goblin on the way. The goblin king leaps into the fray and pushes back three dwarves. The last goblin at the well is slain, as are two of the dwarves that had made it across the river.
Turn 10 - Priority Goblins.
With so many dead and dying goblins sending up wails of pain and suffering, 18 goblins turn tail and run. Durburz uses all of his will to keep those around him from running, but the damage is done.
The Cave Troll smashes forward into melee, just as the dwarves start believing victory is theirs. Massive club swinging, he smashes a Vault warden and an Iron Guard to the ground. But it is too late, Durburz admits defeat and calls the remnant goblins back to slink through trapdoors and narrow passageways to fight another day. The balrog, deathlust slaked for the time being, also fades into the deep tunnels to find a stalagtite to scratch that itch in the back of its shoulderblades.
Victory for the dwarves! But at what cost? They return home with half of their comrades dead and no mithril to boot.
The remaining evil army:
The returning good army:
Thanks heaps to my brother, who has never played using the goblins before, so it was a little unfair to begin with, but I don't mind hehe =)
My favorite moments were the troll and balrog friendly fire incidents. Big laughs for them. Also the occasional drowning dwarf was quite amusing, though tragic, of course. Dwarf of the match either goes to Brynmor for kills or the vault wardens on the bridge who slowly, but surely pushed their way across. Dud of the match goes to the Iron Guard who spent about four turns too scared to attack the balrog.
And my brother's thoughts:
A couple things stood out for me in the game. I quite liked watching the dwarves
sink in the depths of the river when they tried to jump over - and lining my
guys up on the river bank to make the crossing harder, or fighting dwarves who
had no where to fall back to, was great :)
I wasn't so sure what to do with the troll, when faced with the giant shields on
the bridge. My idea to hold them in position with a goblin, while tossing rocks,
could have worked out great. In fact, the first rock I threw appeared to kill
one of the shields, only for my brother to remind me that I had to roll to see
if the goblin got hit... and the goblin got hit. The rock throwing didn't work
out, and I probably should have risked just throwing the Troll into a melee,
which seemed to work well at the very end of the game. However, the tactic did
manage to block up the bridge, and hold forces there for the entire game!
My man of the match - or rather, goblin of the match - was the goblin archer who
not only managed to hit the Balrog in the back - but managed to wound him as
well! I'm sure that thought inspired him to flee the battle when courage tests
came up :)
Good fun game, hope to get another one in soon!
Tuesday, November 16, 2010
Monday, August 23, 2010
Dwarves vs Haradrim: Take and Hold! Battle Report
Sorry it's been so long since the last battle report, crazy real life has been getting in the way of mini gaming!
Firstly I've started a uni course, for seconds (and way more importantly)...
My wife is pregnant, due next January, so things are busy and exciting around here!
In any case, we managed to finally get another game running (500 points or thereabouts)...
In the ashy wastelands near the border of Mordor, Etako's band of dwarves have been tasked with holding a strategic pass in the mountainous region there. Three strategic locations are to be held against Suladan, The Betrayer has convinced him to attack before the dwarves can dig in.
Basically there are three ruins. The aim is to occupy them with your troops. You get a point if you are the only player with troops in the ruins. They have to be fully inside the ruins, not in archways. When one force breaks from that turn onward a die is rolled. On the first time a 6 ends the game, next turn a 5 or 6 ends the game etc. My brother came up with this scenario and we both find that we enjoy games that aren't just a deathmatch, the ending is still somewhat random for fun, but we know it won't go on and on!
Suladan appears at the top of a ridge, near some old mining equipment that has been long disused.
The dwarves, knowing their task in advance, have split into two groups. Some vault wardens are to take the ruins on the east of the valley.
While Etako leads the main force down the valley.
For the first few turns the two teams surge forward, dwarves trudging on, horsemen spurring their mounts to great speed. Suladan and a rider make for the eastern ruins near the eerie red glow of some lava pits. The Betrayer urges two raiders towards the central ruins. The Hasharin leads a band of men towards the western ruins.
Turn 4: Priority Haradrim (tied on 1s, but dwarves had priority last turn)...
The dwarves have made a solid battle line. Archers on the eastern side, Khazad Guard on the west. The Nazgul suddenly veers off track to the west, leaving the dwarves alone and defending a position that looks like it won't be attacked!
Suladan boldly charges right at the vault warden that has just made it to the archway, knowing that if he lets them in, they won't be leaving! The Iron Guard accompanying the vault wardens fan off to one side. Suladan wins the combat, but fails to wound the warden, ensconced firmly behind his shield, which pretty much blocks the archway completely.
The Iron Guard fling their axes at the raider with Suladan, heavy blades making a thwocking sound as they thunk home, two in the hapless horse, one in the outraged rider - silencing his requests to the RSPCA for a cruelty to animals report.
Seven dwarven archers draw back their bows and arrows fly into the air, whistling home into the bodies of several Haradrim men, only one arrow causes a serious wound, but it's enough to get the attention of the body of evil men that are heading for the eastern ruins.
Turn 5: Priority Haradrim.
At the western ruins The Betrayer leads a contingent of archers onto the slopes of a hill and focuses his evil aura into a dart of pure blackness, hurling it at an Iron Guard. Using a point of might he concentrates enough to slip the dart through the eye-sockets of the heavy dwarven helmet. Blood gushes from the small holes and the dwarf collapses quivering and shaking to the ground, convulsing and dying.
The Hasharin forms up with some Watchers of Karna, forming a barrier to the ruins as the dwarves charge forward, ready to avenge their cruelly slain comrade.
The rest of the forces scatter in various directions, some dwarves clambering up the steep steps of the central ruins, the others lining up with shields in front of archers. The Haradrim split up also, some fortifying the northern entrance into the eastern ruins, some archers form up behind some rubble for cover and some spearmen head towards the dwarves.
Suladan wins another combat against the Vault Wardens and even his mightiest blow fails to cause a wound against the heavily armoured dwarf. Arrows fly from the dwarves and haradrim but no wounds are caused.
Turn 6 : Priority Dwarves.
Suladan again attacks the Vault Warden, his blade flashes through an opening and slices open the armour of the dwarf, but fails to penetrate further and just draws a small amount of blood. (He won the fight, then rolled a 6, then rolled a 3! So close!)
Meanwhile the Betrayer, ever the strategist, aims another black dart at the dwarven banner bearer, it flashes past his own troops and causes another dwarf to shiver as it narrowly misses him before striking the banner bearer! Who grunts and spasms, blood runs from his nose, but he plants the standard firmly on the ground and shouts vehemently at the evil wraith - valiantly resisting the evil black magic.
Iron Guards charge forward, slaying two archers with whistling throwing axes. In return the poison enhanced arrows from the surviving bowmen slay an Iron Guard, the extra-virulent poison works exceptionally fast due to the Betrayer's evil aura.
The Hasharin leads a charge forward against the dwarves, he pivots behind one and while a spearman distracts the Khazad Guard, the Hasharin slides a poison-tipped dagger up behind the dwarf's helmet and into his brain, killing him instantly. A watcher and a spearman win a tie roll to take out another Khazad Guard, the heavy armour slowing the dwarf down too much against the nimble men.
In the center of the battlefield, dwarven archers let fly, two spearmen die, but the archers, huddled behind the safely of some old masonry, shoot back as arrows ricochet from the barrier, narrowly missing them! Their arrows thwack into the shields of the dwarves - as good protection as any larger barrier!
Suladan continues in his struggle against the vault warden, the stubborn dwarf has really settled into place now and refuses to give any ground, though his massive shield is getting a lot of new dents and scratches from the Serpent King's sword.
Turn 7: Priority Haradrim.
The Betrayer unleashes another evil black dart at the dwarves, slaying another of the Iron Guard dead in his tracks. The tide of the melee turns towards the dwarves this time, incensed by another evil attack against one of their own, they fight treachery and magic with stubborn determination, and iron resolve, oh, and big whopping sharp axes.
A watcher and a raider die beneath flashing dwarven axes. Etako's Ironfist Gauntlet sending the watcher to join his ancestors, and sending the watcher's teeth to join the men in the back row of the combat. A Khazad Guard's long two-handed axe gave him the required height to take out the man atop his mount.
The Hasharin fails to penetrate the armour of another Khazad Guard and yet another dwarf stands firm against the flailing hooves of a raider.
On the eastern front, the iron guard accompanying the vault wardens decide to head towards the other entrance and charge at the well defended northern entrance. The archers, behind their masonry barrier, take aim and kill one of the Iron Guard in a well placed shot, puncturing two layers of mail!
In retaliation, the archers behind the shield wall finally manage to slip an arrow past the barrier as the Haradrim stand to take their shots, and fell one of the evil men.
Turn 8: Priority Dwarves (I rolled a 1 and complained, but then he rolled a 1 too and I won on the tie!)
The Iron Guard on the east continue towards the well defended northern edge of the ruins. They throw their axes at the archers behind the barrier, but miss, axes clinking against the stone. Suladan again fails to wound the vault warden, and is insulted beyond all rage when he thinks he hears a loud dwarven snore.
One of the archers suddenly falls, the steadily advancing archers, behind their shield wall, aim carefully, wait for the Haradrim to pop up to shoot at the Iron Guard, then launch their arrows. Only one of the seven arrows makes it past the barrier, but it thwacks sharply home into a human skull.
In the center of the board, some Haradrim have decided to try their luck against the dwarves atop the ruins. Brave? Foolhardy? Well the stairs will at least be good exercise.
At this point in the game, my brother had two ruins and I had one, he was near breaking point and would win if the game ended, so he started attacking like crazy, half hoping his own men would die so that he'd win! Sounds like The Betrayer at work to me!
The melee on the western side of the battlefield continued on unabated. The Nazgul, chuckling evilly, black darts another Iron Guard. With another comrade fallen, the dwarves again throw themselves forward with reckless abandon.
Etako leaps at the Hasharin, roaring out a challenge to battle. The Hasharin darts to one side, but has underestimated the speed of the dwarf and catches the Ironfist Gauntlet in the side of the head as he tries to pirouette past. It is a mighty blow, but fate is with the evil assassin today and he rolls with the attack, flipping back to his feet effortlessly. A Khazad guard takes out a spearman with a massive swing of his mighty two handed axe, splitting the man almost right down the middle.
Three archers and the last raider take on a solo Khazad Guard, who braces himself and whirls his axe in a massive three hundred and sixty degree spin, knocking aside the incoming blows and felling the man on his horse!
Turn 9: Priority Haradrim (another tie roll with 1s!)
The Betrayer, sensing that victory is slipping away, summons his remaining willpower to destroy the banner bearer, who cannot resist a second attack. As the banner dissolves in the black acid mixed with it's wielder's gore flecked body, the Betrayer laughs, the sound fading as he melts away into an evil wind that whips across the battlefield.
The chill of the echoing laughter stuns most of the attacking dwarves. Etako stands firm, brave and steadfast even in the face of such overwhelming evil, taking on the Hasharin, two watchers and an archer! He launches himself at a watcher and smashes him full in the face with the Ironfist Gauntlet, killing him outright in a single blow while just taking the hits from his other opponents on his well-crafted mithril armour.
On the stairs in the center of the battlefield the spearmen attack the defending dwarves, but no damage is done as they stalemate. The dwarven archers shoot across the lava and kill some of the spearmen inside the eastern ruins. Suladan uses a mighty blow but still cannot penetrate the shield of the sleeping vault warden.
The two remaining Iron Guard on the eastern side launch an attack on the last Haradrim archer, who doesn't stand a chance against their four flashing blades.
The Haradrim force is now broken, the end of turn roll is a 2, so the game continues! If it had ended, the Haradrim would have won!
Turn 10: Priority Dwarves.
Etako, still on a rampage, takes on the Hasharin and a watcher, but his feet slide out from underneath him on some teeth that were on the ground! The Hasharin seizes his chance and lashes out at the mighty dwarven hero, the Bane of Kings poisonous blades that he wields cause nasty wounds on Etako's right arm, but fate is with him today and the poison doesn't take.
Seeing their leader fall, the other dwarves step back to cover him, one Khazad Guard dies beneath a spearthrust from an evil Haradrim warrior and the other dwarves are fortunate not to suffer the same fate.
On the eastern front, a wall of dwarves crashes into the defending Watchers of Karna. An Iron Guard falls to the wicked blades of a Watcher of Karna. Standing next to him, an Iron Guard avenges his fallen brethren by bodily launching at another Watcher, barrelling him over and ending his life with an axe and sword combo.
A shielded dwarf advances on the third watcher, deflects a spearthrust and swings forward with his axe, sending a spray of blood out onto the ground from the throat of the Watcher.
Suladan dismounts, allowing the rocky outcrops to shield him from archer-view and continues his unrelenting assault against the snoring Vault Warden.
The end of game die is rolled again... a 1, the game continues - again, a Haradrim victory if the game had ended!
Turn 11: Priority Haradrim (again on a tie of 1s!)
Four Haradrim flee the field of battle, much to the cursing of the Hasharin and Suladan.
The dwarves at the northern entrance of the eastern ruins charge forward, rolling over the Haradrim resistance as though it wasn't even there. Axes flying and armour seemingly impenetrable, they end the lives of a Watcher and a spearman.
At the southern end, there is a rude awakening for the Vault Warden, who tips forward during a particularly intense part of his dream. Suladan lashes forward at the opportunity and finally defeats the sleeping dwarf!
Meanwhile in the center of the battle, the dwarves atop the central ruins sit down and smoke a pipe, the Haradrim they faced fled the scene. They offer commentary on the battle unfolding beneath them (often making quite rude comments!)
Etako calls a heroic combat, punching a spearman so hard that it launches him into the air, where Etako runs forward underneath the dead human, who crashes to the ground behind him as the plucky dwarf smashes into a Watcher of Karna and enters the western ruins.
The Hasharin, seeing his arch-nemesis approaching, dispatches a Khazad Guard as though it is the easiest thing in the world and sets himself to face Etako.
The end of turn die is rolled again, a 2! Game still goes on! If it had ended that turn it would have been a draw, with the dwarves on the central, Suladan in the eastern and the western still being contended.
Turn 12: Priority Dwarves.
At the western ruins the Hasharin slays the last remaining Khazad guard, Etako slays the last remaining spearman. The two heroes now face off against each other.
At the eastern ruins, Suladan is surrounded by angry dwarves. Arrows flash past him, but none of them strike home as he stands defiantly and proudly!
A four is rolled, the game is over. The dwarves have won a minor victory!
The dwarves offer amnesty for the King and his sole remaining henchman to end the bloodshed. The humans agree and are escorted from the field of battle. The black haze over their thoughts from the Nazgul is lifting and they wonder what led them to oppose the mighty dwarves! (Who totally rock - no bias!)
Firstly I've started a uni course, for seconds (and way more importantly)...
My wife is pregnant, due next January, so things are busy and exciting around here!
In any case, we managed to finally get another game running (500 points or thereabouts)...
In the ashy wastelands near the border of Mordor, Etako's band of dwarves have been tasked with holding a strategic pass in the mountainous region there. Three strategic locations are to be held against Suladan, The Betrayer has convinced him to attack before the dwarves can dig in.
Basically there are three ruins. The aim is to occupy them with your troops. You get a point if you are the only player with troops in the ruins. They have to be fully inside the ruins, not in archways. When one force breaks from that turn onward a die is rolled. On the first time a 6 ends the game, next turn a 5 or 6 ends the game etc. My brother came up with this scenario and we both find that we enjoy games that aren't just a deathmatch, the ending is still somewhat random for fun, but we know it won't go on and on!
Suladan appears at the top of a ridge, near some old mining equipment that has been long disused.
The dwarves, knowing their task in advance, have split into two groups. Some vault wardens are to take the ruins on the east of the valley.
While Etako leads the main force down the valley.
For the first few turns the two teams surge forward, dwarves trudging on, horsemen spurring their mounts to great speed. Suladan and a rider make for the eastern ruins near the eerie red glow of some lava pits. The Betrayer urges two raiders towards the central ruins. The Hasharin leads a band of men towards the western ruins.
Turn 4: Priority Haradrim (tied on 1s, but dwarves had priority last turn)...
The dwarves have made a solid battle line. Archers on the eastern side, Khazad Guard on the west. The Nazgul suddenly veers off track to the west, leaving the dwarves alone and defending a position that looks like it won't be attacked!
Suladan boldly charges right at the vault warden that has just made it to the archway, knowing that if he lets them in, they won't be leaving! The Iron Guard accompanying the vault wardens fan off to one side. Suladan wins the combat, but fails to wound the warden, ensconced firmly behind his shield, which pretty much blocks the archway completely.
The Iron Guard fling their axes at the raider with Suladan, heavy blades making a thwocking sound as they thunk home, two in the hapless horse, one in the outraged rider - silencing his requests to the RSPCA for a cruelty to animals report.
Seven dwarven archers draw back their bows and arrows fly into the air, whistling home into the bodies of several Haradrim men, only one arrow causes a serious wound, but it's enough to get the attention of the body of evil men that are heading for the eastern ruins.
Turn 5: Priority Haradrim.
At the western ruins The Betrayer leads a contingent of archers onto the slopes of a hill and focuses his evil aura into a dart of pure blackness, hurling it at an Iron Guard. Using a point of might he concentrates enough to slip the dart through the eye-sockets of the heavy dwarven helmet. Blood gushes from the small holes and the dwarf collapses quivering and shaking to the ground, convulsing and dying.
The Hasharin forms up with some Watchers of Karna, forming a barrier to the ruins as the dwarves charge forward, ready to avenge their cruelly slain comrade.
The rest of the forces scatter in various directions, some dwarves clambering up the steep steps of the central ruins, the others lining up with shields in front of archers. The Haradrim split up also, some fortifying the northern entrance into the eastern ruins, some archers form up behind some rubble for cover and some spearmen head towards the dwarves.
Suladan wins another combat against the Vault Wardens and even his mightiest blow fails to cause a wound against the heavily armoured dwarf. Arrows fly from the dwarves and haradrim but no wounds are caused.
Turn 6 : Priority Dwarves.
Suladan again attacks the Vault Warden, his blade flashes through an opening and slices open the armour of the dwarf, but fails to penetrate further and just draws a small amount of blood. (He won the fight, then rolled a 6, then rolled a 3! So close!)
Meanwhile the Betrayer, ever the strategist, aims another black dart at the dwarven banner bearer, it flashes past his own troops and causes another dwarf to shiver as it narrowly misses him before striking the banner bearer! Who grunts and spasms, blood runs from his nose, but he plants the standard firmly on the ground and shouts vehemently at the evil wraith - valiantly resisting the evil black magic.
Iron Guards charge forward, slaying two archers with whistling throwing axes. In return the poison enhanced arrows from the surviving bowmen slay an Iron Guard, the extra-virulent poison works exceptionally fast due to the Betrayer's evil aura.
The Hasharin leads a charge forward against the dwarves, he pivots behind one and while a spearman distracts the Khazad Guard, the Hasharin slides a poison-tipped dagger up behind the dwarf's helmet and into his brain, killing him instantly. A watcher and a spearman win a tie roll to take out another Khazad Guard, the heavy armour slowing the dwarf down too much against the nimble men.
In the center of the battlefield, dwarven archers let fly, two spearmen die, but the archers, huddled behind the safely of some old masonry, shoot back as arrows ricochet from the barrier, narrowly missing them! Their arrows thwack into the shields of the dwarves - as good protection as any larger barrier!
Suladan continues in his struggle against the vault warden, the stubborn dwarf has really settled into place now and refuses to give any ground, though his massive shield is getting a lot of new dents and scratches from the Serpent King's sword.
Turn 7: Priority Haradrim.
The Betrayer unleashes another evil black dart at the dwarves, slaying another of the Iron Guard dead in his tracks. The tide of the melee turns towards the dwarves this time, incensed by another evil attack against one of their own, they fight treachery and magic with stubborn determination, and iron resolve, oh, and big whopping sharp axes.
A watcher and a raider die beneath flashing dwarven axes. Etako's Ironfist Gauntlet sending the watcher to join his ancestors, and sending the watcher's teeth to join the men in the back row of the combat. A Khazad Guard's long two-handed axe gave him the required height to take out the man atop his mount.
The Hasharin fails to penetrate the armour of another Khazad Guard and yet another dwarf stands firm against the flailing hooves of a raider.
On the eastern front, the iron guard accompanying the vault wardens decide to head towards the other entrance and charge at the well defended northern entrance. The archers, behind their masonry barrier, take aim and kill one of the Iron Guard in a well placed shot, puncturing two layers of mail!
In retaliation, the archers behind the shield wall finally manage to slip an arrow past the barrier as the Haradrim stand to take their shots, and fell one of the evil men.
Turn 8: Priority Dwarves (I rolled a 1 and complained, but then he rolled a 1 too and I won on the tie!)
The Iron Guard on the east continue towards the well defended northern edge of the ruins. They throw their axes at the archers behind the barrier, but miss, axes clinking against the stone. Suladan again fails to wound the vault warden, and is insulted beyond all rage when he thinks he hears a loud dwarven snore.
One of the archers suddenly falls, the steadily advancing archers, behind their shield wall, aim carefully, wait for the Haradrim to pop up to shoot at the Iron Guard, then launch their arrows. Only one of the seven arrows makes it past the barrier, but it thwacks sharply home into a human skull.
In the center of the board, some Haradrim have decided to try their luck against the dwarves atop the ruins. Brave? Foolhardy? Well the stairs will at least be good exercise.
At this point in the game, my brother had two ruins and I had one, he was near breaking point and would win if the game ended, so he started attacking like crazy, half hoping his own men would die so that he'd win! Sounds like The Betrayer at work to me!
The melee on the western side of the battlefield continued on unabated. The Nazgul, chuckling evilly, black darts another Iron Guard. With another comrade fallen, the dwarves again throw themselves forward with reckless abandon.
Etako leaps at the Hasharin, roaring out a challenge to battle. The Hasharin darts to one side, but has underestimated the speed of the dwarf and catches the Ironfist Gauntlet in the side of the head as he tries to pirouette past. It is a mighty blow, but fate is with the evil assassin today and he rolls with the attack, flipping back to his feet effortlessly. A Khazad guard takes out a spearman with a massive swing of his mighty two handed axe, splitting the man almost right down the middle.
Three archers and the last raider take on a solo Khazad Guard, who braces himself and whirls his axe in a massive three hundred and sixty degree spin, knocking aside the incoming blows and felling the man on his horse!
Turn 9: Priority Haradrim (another tie roll with 1s!)
The Betrayer, sensing that victory is slipping away, summons his remaining willpower to destroy the banner bearer, who cannot resist a second attack. As the banner dissolves in the black acid mixed with it's wielder's gore flecked body, the Betrayer laughs, the sound fading as he melts away into an evil wind that whips across the battlefield.
The chill of the echoing laughter stuns most of the attacking dwarves. Etako stands firm, brave and steadfast even in the face of such overwhelming evil, taking on the Hasharin, two watchers and an archer! He launches himself at a watcher and smashes him full in the face with the Ironfist Gauntlet, killing him outright in a single blow while just taking the hits from his other opponents on his well-crafted mithril armour.
On the stairs in the center of the battlefield the spearmen attack the defending dwarves, but no damage is done as they stalemate. The dwarven archers shoot across the lava and kill some of the spearmen inside the eastern ruins. Suladan uses a mighty blow but still cannot penetrate the shield of the sleeping vault warden.
The two remaining Iron Guard on the eastern side launch an attack on the last Haradrim archer, who doesn't stand a chance against their four flashing blades.
The Haradrim force is now broken, the end of turn roll is a 2, so the game continues! If it had ended, the Haradrim would have won!
Turn 10: Priority Dwarves.
Etako, still on a rampage, takes on the Hasharin and a watcher, but his feet slide out from underneath him on some teeth that were on the ground! The Hasharin seizes his chance and lashes out at the mighty dwarven hero, the Bane of Kings poisonous blades that he wields cause nasty wounds on Etako's right arm, but fate is with him today and the poison doesn't take.
Seeing their leader fall, the other dwarves step back to cover him, one Khazad Guard dies beneath a spearthrust from an evil Haradrim warrior and the other dwarves are fortunate not to suffer the same fate.
On the eastern front, a wall of dwarves crashes into the defending Watchers of Karna. An Iron Guard falls to the wicked blades of a Watcher of Karna. Standing next to him, an Iron Guard avenges his fallen brethren by bodily launching at another Watcher, barrelling him over and ending his life with an axe and sword combo.
A shielded dwarf advances on the third watcher, deflects a spearthrust and swings forward with his axe, sending a spray of blood out onto the ground from the throat of the Watcher.
Suladan dismounts, allowing the rocky outcrops to shield him from archer-view and continues his unrelenting assault against the snoring Vault Warden.
The end of game die is rolled again... a 1, the game continues - again, a Haradrim victory if the game had ended!
Turn 11: Priority Haradrim (again on a tie of 1s!)
Four Haradrim flee the field of battle, much to the cursing of the Hasharin and Suladan.
The dwarves at the northern entrance of the eastern ruins charge forward, rolling over the Haradrim resistance as though it wasn't even there. Axes flying and armour seemingly impenetrable, they end the lives of a Watcher and a spearman.
At the southern end, there is a rude awakening for the Vault Warden, who tips forward during a particularly intense part of his dream. Suladan lashes forward at the opportunity and finally defeats the sleeping dwarf!
Meanwhile in the center of the battle, the dwarves atop the central ruins sit down and smoke a pipe, the Haradrim they faced fled the scene. They offer commentary on the battle unfolding beneath them (often making quite rude comments!)
Etako calls a heroic combat, punching a spearman so hard that it launches him into the air, where Etako runs forward underneath the dead human, who crashes to the ground behind him as the plucky dwarf smashes into a Watcher of Karna and enters the western ruins.
The Hasharin, seeing his arch-nemesis approaching, dispatches a Khazad Guard as though it is the easiest thing in the world and sets himself to face Etako.
The end of turn die is rolled again, a 2! Game still goes on! If it had ended that turn it would have been a draw, with the dwarves on the central, Suladan in the eastern and the western still being contended.
Turn 12: Priority Dwarves.
At the western ruins the Hasharin slays the last remaining Khazad guard, Etako slays the last remaining spearman. The two heroes now face off against each other.
At the eastern ruins, Suladan is surrounded by angry dwarves. Arrows flash past him, but none of them strike home as he stands defiantly and proudly!
A four is rolled, the game is over. The dwarves have won a minor victory!
The dwarves offer amnesty for the King and his sole remaining henchman to end the bloodshed. The humans agree and are escorted from the field of battle. The black haze over their thoughts from the Nazgul is lifting and they wonder what led them to oppose the mighty dwarves! (Who totally rock - no bias!)
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